![]() ![]() Humans and Seraphim used to co-exist in harmony, but over time, that faded away with humans not being able to see or talk to the Seraphim anymore. In the game, you play as Sorey, a young boy raised by beings known as Seraphim. The game’s story is more simple than previous Tales games (which had a habit of trying to become complex as the story progressed), whereas in Zestiria, it doesn’t try adding tons of tons of things to work. It created a much simpler (yet unique) game by taking bits and pieces from previous Tales games to create something that meshes together pretty well. Tales of Zestiria feels like Bandai Namco Studios tried to take the series back to its roots. ![]() While not all of them have lived up to the excitement, Tales of Zestiria does a great job of reminding me why I enjoy this series (even with its many, many flaws). It was how the game came together that drew me in with real-time gameplay, story and well-developed characters. I’ve been a huge fan of the Tales series since Tales of Destiny, and I’ve been playing every game since. Of course, while many of those games were released on multiple systems, the PlayStation 4 saw three exclusive titles: Disgaea 5: Alliance of Vengeance from NIS America, Dragon Quest Heroes: The World Tree’s Woe and the Blight Below from Square Enix, and one game I really looked forward to (being the newest game in the Tales series), Tales of Zestiria. It makes it so hard to just sit back and enjoy one game at a time. The past couple of months has been filled with a few highly anticipated video game releases such as Fallout 4, Star Wars Battlefront, and Rise of the Tomb Raider (just to name a few). ![]()
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